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Pantheon dev update: Faerthale, factions and Badia de Cara caves

Pantheon dev update: Faerthale, factions and Badia de Cara caves
Image: Pantheon: Rise of the Fallen official news

The team behind Pantheon: Rise of the Fallen has posted its weekly development roundup, and much of it is about new areas of Terminus. Faerthale, its surrounding forest and the Vae Wood are moving through production, Badia de Cara is getting its underwater caves finished, and a first version of the faction system is in the works. None of this comes with a release date. It’s a snapshot of what’s on the developers’ desks right now.

Faerthale, factions and new zones

Faerthale is clearly the big focus. The team is finalizing the prop lists for the starting city and the land around it and working out which creatures need to live there. Artists have already started building the Faerthale forest creatures. Writers are handling the major and minor NPC interactions in the city and forest and putting together an initial quest roster. Vae Wood is in pre-production alongside it, and the art team is also working on the Lo’Thale environment.

The faction system is tied to the same area. The developers are building a vertical slice of it, a small but complete working version, to line up with Faerthale and Faerthale Forest. That suggests adventurers will first see factions in action in this region.

Elsewhere, Badia de Cara is close to done on the art side. The underwater cave areas are being finalized and the spawn density across the zone is being revised. Detihauna is also nearing completion: the narrative team is wrapping up the area and working on dialogue for its major NPCs.

Classes, art and behind-the-scenes work

Class and combat updates are still in progress. The design team is writing class player stories for the Wizard, Enchanter, Monk and Rogue. It is also working on itemization and updating the NPC rarity list now that NPCs have been unified.

On the technical side, the list includes:

  • Upgrading internal servers and the client to work with the new database that recently rolled out
  • Upgrading the physics and navmesh systems on the servers
  • Continued work on making rafts functional
  • Fixing collision issues in the Port of Rulun, plus general bug fixing

The art team is refining player race visuals and human player animations. It is also finalizing a new pipeline for armor art, which should affect how future armor sets are made.

Players who want the full list can find it in the official post on Steam.

Source: Pantheon: Rise of the Fallen official news.