Once Human has a new round of fixes for version 3.1.1. The developer expected them to be in place by 07:00 PT on October 29, though it noted the actual completion time might vary. The main change is to the Voyager game mode on the Isles of Abyss, where sinking ships had been causing frustration over who gets the rewards.
Voyager ship loot now survives a sinking
According to the developer, many players reported two related problems in Voyager. Wreckage left behind after a ship went down could be grabbed by other players. Some players were also sinking ships on purpose before the loot crates on board had been collected, so the people who had done the work lost out.
The new rules change what a sunken Voyager ship leaves behind. It now drops Voyager Loot Crates that anyone can pick up. If you didn’t get to the crate inside the cabin before the ship went under, you can still collect it afterwards. Getting shut out of the cabin no longer means losing your reward outright.
The catch is a short timer. These rewards disappear after 2 minutes, so you’ll want to collect them quickly once a task is done. The developer says the change should also cut down on arguments over who owns wreckage loot and make rewards in Voyager more predictable.
Other fixes in this update
- Ghost Ship rewards: Fixed rewards disappearing and becoming unclaimable after the Ghost Ship triggered its mod guarantee.
- Water platform teleport: Fixed a bug where teleporting back to the water platform could leave players stuck on the loading screen for a long time. After logging back in, they could end up in the wrong location and die.
- Specialty resource descriptions: Updated the text for Isles of Abyss specialty resources in menus such as the Extraction Pump and Automatic Mining Platform. The descriptions now make clear that automatic production only works within the island range of the matching calamity zone.
- PlayStation Custom Servers: Fixed an issue that stopped players on PlayStation Custom Servers from tipping the server host.
The production text change won’t affect how things work, but it should help players who were confused about why their automated setups weren’t producing outside the right zone. The Voyager loot change will matter most to anyone running ships on the Isles of Abyss, especially on busy servers where sinkings were turning into loot grabs.
The full list of fixes is in the official announcement on Steam.
Source: Once Human official news.

