A week after RuneScape Plugins launched, Jagex has published an FAQ covering what players have been asking most: when more plugins will arrive, how they get picked for review, and whether the system is coming to mobile. In short, the next round of plugins is due on November 5th, and new batches will follow every two weeks after that.
A fixed two-week release cycle
Rather than approving plugins one at a time, Jagex will release them in batches on a two-week cycle:
- Week 1: plugins are chosen for the batch, their developers are notified, and Jagex checks code quality and guideline compliance.
- Week 2: developers deal with any required feedback, stability checks are run, and the batch is targeted for a Thursday release so the team can watch for problems before the weekend.
Updates and hotfixes for plugins that are already live won’t wait for this schedule and will go out whenever they’re ready.
Several factors decide what makes it into a batch. Earlier submissions get some priority, which favours plugins that have been in the works through the API Council for months. Community demand also counts, so popular plugins move up the list. Finally, small, well-documented plugins are quicker to review, and Jagex noted that plugins generated entirely by AI tend to take longer because the code is usually much more bloated than that written by an experienced developer.
The backlog is sizeable: more than 250 plugins are in draft and more than 200 are waiting for moderation.
Staple plugins come first
For the next batch, Jagex is concentrating on the plugins most players are waiting for. The current focus list includes:
- Ground Items & G.E Price Library
- Farming and PoF Timer
- True Tile
- Highlighter
- Agility Helper
- Perk Calc
- Watchdog, which covers in-game alerts
- Drop Log
- Unified Log
These are large files, so Jagex may mix two or three of them with smaller plugins in each batch depending on how quickly moderation goes. The studio also stresses that it won’t confirm any individual plugin until it has passed review.
That includes the much-requested Clue Trainer. Jagex says it is in close contact with its developer, Zyklop, but the plugin hasn’t been formally submitted yet, and review can’t begin until it is.
Mobile, mod.io and bug reports
Plugins are planned for mobile, with the aim of matching the desktop experience, though there’s no date yet. Logging in through mod.io’s email authentication is a temporary measure until Jagex Single Sign-On is ready; mod.io will remain the platform that delivers plugins. Players whose email addresses contain a ‘+’ sign are advised to use a different address for now while the issue is investigated.
Bugs in a specific plugin should be reported through the channels listed on its mod.io page. Problems with the Plugin Hub or API belong in the RuneScape Plugin Discord, which Jagex is monitoring. Jagex also points out that its moderation checks guideline compliance rather than guaranteeing a plugin is bug-free.
As for Quest Helper, it’s built by volunteer community developers who set their own pace. The team started with shorter early-game quests and will now weigh demand and complexity when choosing what’s next. Requests and offers of help with Lua or quest data can go to the Quest Helper Discord.
The full FAQ is available on the official RuneScape website.
Source: RuneScape official news.

