Fellowship has received weekly update 0.5.1.0, a patch focused on the damage scaling system that arrived with Adventure Mode. The developers admit the system has been causing problems for players on certain heroes and doesn’t reflect how they want the game to feel. The patch also fixes reward challenges that were blocking progression.
The team frames these weekly updates as experiments rather than a finished season of content. For the next few weeks, the plan is to let things settle and only fix the worst bugs. Larger changes are being saved for a winter update, which may build on or replace parts of what has already shipped, depending on community feedback.
Scaling, healing and shields
Most of this patch deals with how Adventure Mode handles players at different item levels:
- Scaled damage now applies to most abilities. The developers say a few may still slip through and are asking for feedback on edge cases.
- Heals restore the same percentage of a target’s health regardless of item level, so healers can look after both well-geared and lower-geared groupmates.
- Shields based on max health now always grant their stated share of the target’s health. Lower item level players no longer get shields that absorb almost nothing.
- The character sheet and inspect window show your real, unscaled stats. Health no longer turns red as if something had reduced it.
- The damage meter now shows everyone’s damage in your own scaling. Before, players with better gear looked like they were doing far more damage, because their enemies had more health.
- [Solar Shield] no longer grants 20% damage reduction unless its Legendary effect is equipped.
- Enchants now display their correct ranks.
A number of ability effects also got visual updates to make them easier to read in combat. These include Vigour’s [Circle of Light] with the [Ceremony of Light] talent, Aeona’s [Epoch Break] and Mara’s [Corrosive Spill]. Several enemy attacks were updated too, among them Forgotten Champion’s [Obliterate Life], Raging Razorback’s [Rampant Charge] and Scrofa’s [Charge of the Horned God].
Dungeons, crafting and challenges
Pinnacle Dungeons no longer have timers. A bug that stopped Advanced enemy mechanics from triggering on higher difficulties has also been fixed.
Crafting is now considerably cheaper:
- Eternal Resources cost 8 Marks, down from 30.
- Gems cost 3 Marks, down from 10.
- Pick 1/3 crafting needs 3 materials instead of 5.
- Combining gems now costs 1/2/3 instead of 1/3/5.
Crafting weapons with Bloodstones now gives the correct attunement tree and weapon ability. For progression, the patch adds extra Seasonal Challenges, so players should have enough resources to unlock every skin and title during the event. Dungeon Rating requirements for Hero Challenges have been adjusted so all of them can still be completed after the changes to Eternal. Legendary items from Hero Challenges also no longer appear to have a different item level than the one that actually dropped.
One known problem remains. Legendary items with multiple stacks still aren’t working correctly, and there’s no estimate yet for a fix. The full notes are available on Steam.
Source: Fellowship official news.

