John Smedley’s upcoming extraction shooter MMORPG Reaper Actual will open its foundation alpha on September 22, with access sold in strictly limited numbers on both Steam and the Epic Games Store. The build is the first time the public can enter the persistent world that, according to Smedley, is already “absolutely stunningly massive”, supporting vertical battles across rooftops, interiors and open terrain packed with dynamic objectives designed to keep squads in constant firefights. The current tech allows 200 simultaneous players, but the team at Distinct Possibility intend to push that figure past 1,000 shortly after the planned early-2026 launch.
The designers say the project’s scale extends far beyond head-count: a full auction-house economy, EVO-style crafting depth and a clan layer called outfits are being built to match more traditional MMORPG ecosystems. Outfit bases will expand to include vehicle garages and other shared modules, while an open mission generator scatters objectives across every district to prevent predictable paths.
Reaper Actual is also being offered in a separate blockchain-enabled version. Studio representatives told WCCFTech that any NFT minted for that edition would have in-game “utility”; the given example is a player-designed medical way-station whose blueprint could be exported and traded as a token. Cross-trading between the Web3 client and the standard client will be impossible, and identical functionality is expected to exist inside the non-blockchain environment, leaving the added value of the crypto layer still to be proven to a player base that has historically pushed back on monetised scarcity.
Prospective testers will need to purchase one of the scarce foundation-alpha slots on Steam or the Epic Games Store when doors open on September 22. The alpha’s cap is meant to give Distinct Possibility a focused feedback loop before committing to its early-2026 1.0 release date.

