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RuneScape Overhauls Monetization and Doubles Down on Core Game Under New CEO

RuneScape’s new architect, CEO Jon Bellamy, has locked the company’s five-year compass on Gielinor, pledging no further “side-quest” MMOs while doubling down on live-service integrity and a surprise cash infusion for the survival spin-off RuneScape Dragonwilds. Speaking in a GamesIndustry interview, Bellamy said simply: “If we’re known as the RuneScape company, that’s something to be proud of.”

Ironically, the executive—originally sent by private-equity owner The Carlyle Group to vet its 2024 purchase—has become the steward of a wide-ranging monetisation reset. After years of aggressive price hikes and community backlash over possible $33 subscriptions, Bellamy admits “we have lost players to the way we approach micro-transactions.” His team ran quiet storefront experiments all summer and now promises a year-long campaign to restore visual, gameplay and pricing integrity without nuking revenue.

Dragonwilds, the co-op survival title whose Steam reviews sit around “Mixed,” will benefit from the refocus: early-access sales have already cleared one million units, convincing leadership to double the game’s budget despite its rough launch state. Bellamy insists the project still “fits the RuneScape First vision,” positioning Dragonwilds as an extension rather than a distraction from the IP that keeps Jagex profitable.

For players weary of studio drift after doomed prospects like Stellar Dawn and Transformers Universe, the message is clear—nearly every upcoming resource outside of existing Jagex partners will serve RuneScape and Old School RuneScape, the twin engines Bellamy believes can generate growth without diluting the franchise.