Heroes of Might and Magic: Olden Era has lifted the veil on its sixth playable faction, the Schism, confirming that the Lovecraft-tinged lineup will enter tactical multiplayer battles when the long-awaited prequel finally ships. A new official trailer on YouTube shows spell-casting aberrations and biomechanical siege units whose abilities revolve around fear, mind-control and battlefield corruption, tipping the tactical balance away from traditional knight-versus-wizard showdowns.
Revealed while the game remains in extended alpha following its publisher change and 2025 delay, the faction rounds out a roster that already includes Haven, Inferno, Necropolis, Sylvan and Academy. According to the accompanying Steam news post, players who enlist the Schism will harness eldritch horrors—floating eye-beasts, maddened acolytes and tentacled siege engines—that inflict stacking debuffs capable of turning enemy troops against each other.
The same update outlines how Olden Era is reinventing the classic Grail Hunt. Rather than a simple map-scan for a single artifact, the new system asks would-be Grailseekers to plot exploration routes, claim scattered relic fragments and survive escalating PvE events before the Grail manifests. Completion now grants persistent realm buffs that persist across the ongoing multiplayer campaign, rewarding both strategic planning and real-time diplomacy.
Further technical alpha keys and faction balance passes are expected later this year; interested tacticians can wishlist Heroes of Might and Magic: Olden Era on Steam and sign up for future testing phases through the game’s official portal.

